https://docs.google.com/a/c.ringling.edu/presentation/d/1HxbgyO2QPveTyUI27J5sJv8fcv3x21eMjTvQ9PqG4jE/edit?usp=sharing
Anaylzing Racing Game : RivalS
1pg
Overview
-The lastest game of "Need For Speed" series by Electronic Arts
-The engine is "Frost Bite" making the game
-The theme is the rivalry between the polices and the riders
-The Player can be in either side, the riders enjoy ride itself, and the polices is the chasers
-There are lots of the "arcades style" such as weapons
2pg
Set up / Environment / Landmarks
-The game is "Open world" looking like some islands
-The mood and lightening change depending on the weather
-The weather is random setting, when I played this level,it was sunny and normal sunshine.
-The weather is random setting, when I played this level,it was sunny and normal sunshine.
-The set up seems to happen in current times, also most of the car models are up-to-date
-There is no building as a landmark, but there are several drift corners and a gas station
-Gas station heals the car and weapon
3pg
Game play (level Mechanics)
- The major mechanics are: drift and turbo booster
- When the player succeed in drift, charging time of the booster reduces
-Thus, It is good to make the drift as many as possible, to win the level
-There are several weapons in the level, "EMP" and "Shock Wave" can knock down others
-Every car has "HP" (health point), when it drops to zero the game is over !
-There are police points in the level, and starting to chase the riders which makes the play more harder
-The level design has the drift points and unexpected suprising points during the game play, especially police points make the tension of the game
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