The primary mechanics of the game are walking around and pushing the patterns on the wall.
The challenge of the map was to find and push each the patten on the wall, in order which can be checked in the note that player have.
If the player did not push the pattern in proper order, the stage were reset, going back to the beginning. The player must check the
patterns what to push first according to the hints on the note, with good observation.
The type of the puzzle in this map is, 'Sequence' puzzles, becuase the puzzle on the map relys on performing a series of actions in just the right order.
There is no discussion or explanation on the hints, there are only numbers and patterns on the note. The player must figure out what these means.
A game event happens with he's partner, the player saying he know the patterns around this room, now the player can open his note.ddd
There are 4 patterns and 4 numbers in the note,Now the player start to solve the puzzle, he is searching around the room and find pattern #1.
He found pattern #1 and trying to get there.He arrived on pattern #1 and pushing the pattern,so that one of stone pillar rising from ground,this animation makes player feel something is going on.
The puzzle that I will make would be the 'Sequence' puzzle. Put the weapons on a grinder, get a coin, put the coin in a gambling machine, obtain a random weapon.
There would be hints beside of the gambling machine for player to follow.
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