RISK AND STAR WARS MONOPOLY
BY: NICK MARTEN, POGI CHOW, YOUNG HAN KIM
2~4 Player Game
Main Objective: Capture Nuclear bomb for 3 turns to kill everyone
Rules: Players Play as a ruler commanding their army to go capture a Nuclear Bomb. They all start on separate parts of the board with 10 pieces representing their army. In order to capture the nuclear bomb they must get 5 of their pieces representing their army to the territory where the bomb is.
Moving: In order to move you roll your single die and whatever the die lands on depicts the amount of spaces, or territories, a single piece of your army can move. The amount of movements is not restricted to one piece but can be shared with other pieces. So, if you rolled a 6, you can move on piece 4 spaces and another piece 2.
Gaining or losing cash: At the beginning of every single one of your turns you are required to draw a monopoly card, and whatever the card indicates, is the amount of money you gain or lose.
Killing other Players: You can kill other players by having more pieces when moving into the same territory as your opponent, but you are only left with the difference of pieces after that movement. So if you have 6 pieces and your opponent has 4 when moving into the same territory, you win this battle in that territory but are left with only 2 pieces.
Spawning more pieces: You can grow your army by buying more pieces, but the downfall is it is done through a faulty teleportation device. So you pay 300 dollars for each piece you want, and then you draw a card. Whatever territory the card indicates is where you newly bought army will spawn.
Game Ending: The game ends when a player has control of the nuclear bomb for 3 turns. The only way someone can capture the bomb from another player is by killing them, by having more players and landing in the same territory
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