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2014년 10월 12일 일요일

Results for play test

After play testing my prototype of my board game "Travelers", I got the various feedbacks from my peers and friends to modify and supplement the board game. 
1. How difficult to set up?
The set up was just the average, one map board and the deck of cards. However, the dice is not usual shape (Korean traditional dice) , so some friends told me it might not be easy to get.
2. Do the rules seem clear?
The rules are not complicated (someone said it is quite easy) to try when I taught the game rules to the peers and friends for the first time.
But due to my lacking English ability, there were some of sentences which are vague in the instructions. I will revise my instructions and insert some of the example pictures to make easy to grasp the meanings.  
3. Are there any confusing parts?
First of all, one of my friends points out the dice is little bit weird to cast. Also, the direction (the path) to rotate in the map is confused at first, thus, I decide to add the points on the map.
4. What was unbalanced in this game?
The unbalance of the game exists in the map, due to the direction of the map. The tokens were bumped each other more several than I expected, so I will adjust the number of tokens into 4 to 3 or 2. And also, I will add more lines to make the map more balanced.
5. How was my dice working?
I was little worried that the dice used in my game, is consisted with 4 sticks. Some of peers said it is bit strange to cast the 4 sticks in the board game and some of them was worried that the sticks will always be flipped all the time, but it worked quite okay during the game playing.
6. Is not this game too long?
The game seemed bit longer than I expected, thus I decide to adjust the number of tokens.
7. Is it easy to use the cards?
The cards seem simple in use, however, people use the "Dragon" cards several times, so the rotation was bit fast. I will put more types of card called "Back" and "Go", and reduce the number of "Dragon" cards.

2014년 10월 5일 일요일

Theme and Concept

Theme and Concept Statement for Board Game
1. My game concept: Adventure, Journey, Walk ahead or Catch up!
2. My game theme is, “Two teams dispatched from the opponent families, start and compete for finishing the journey first.” In my board game “The Journey of Dragon Forest”, the players have to make two teams. There is no limitation of players, but should be an even number players make two teams. Each team has four tokens which represent the travelers, and all four travelers must finish the journey of dragon forest to win as a team. You can hinder or attack the opponent by using dragon power, or you can protect yourself from the attacks too.
3. “The Journey of Dragon Forest” is set in the middle age and it is in the fantasy dragon forest. The families who has powerful influence in the country, had long running feud between each other, and they decided to hold the journey competition once a year. Each family gathers up the team mates who were willing to join the rough journey, and make a team. The teams start life-risking journey on the dragon forest, and the winner team gets the huge prize. Let the competition begin!
4. To support my concept of the game, mostly they are the middle ages, fantasy images or sketches.


These are the rough sketches for the game. On the top, one traveler confronts the dragon, who trys to attack him or her, and other two are the card images for the game; The invisible and dragon slayer.


These are the reference images for the dragon forest, which gives unknown and myterious atmosphere, and the magical mood.


 The game concept is basically, about two families compete each other, and this reference shows what the family emblem would look like. I would like to make two simple emblems of the family.
5. The color palette, I pick the colors which might get along with the fantasy theme, and also, use the colors which are little bit vivid for good printing. Also, eventhough I was inspired by middle age concept, I was trying not to be too old-fashioned.